›› 2012, Vol. 25 ›› Issue (1): 79-.
• Articles • Previous Articles Next Articles
WANG Xin-Bo, ZHU Wei-Jie
Online:
Published:
Abstract:
This paper describes how to use OpenGL technology and 3DS Max software to quickly build a three-dimensional scene.It also introduces the application of the 3DS model in the OpenGL application program.By lowering the difficulty with which the complex three-dimensional model is established by OpenGL,the workload of modeling is reduced.Through the use of the advantages of the professional modeling software 3DS Max,a more complex model is quickly established.And the OpenGL programming interface is used to protract the model in real time and control it interactively,thus reducing the modeling time and accelerating the system development process.
Key words: OpenGL;3DSMax;three dimensional modeling
CLC Number:
WANG Xin-Bo, ZHU Wei-Jie. Three Dimensional Modeling Based on OpenGL and 3DS Max[J]., 2012, 25(1): 79-.
0 / / Recommend
Add to citation manager EndNote|Reference Manager|ProCite|BibTeX|RefWorks
URL: https://journal.xidian.edu.cn/dzkj/EN/
https://journal.xidian.edu.cn/dzkj/EN/Y2012/V25/I1/79
Cited