›› 2013, Vol. 26 ›› Issue (9): 164-.

• 论文 • 上一篇    下一篇

基于OpenGL的三维真实感地形的实现

廖宏刚,刘荣   

  1. (桂林电子科技大学 电子工程与自动化学院,广西 桂林 541004)
  • 出版日期:2013-09-15 发布日期:2013-09-25
  • 作者简介:廖宏刚(1985—),男,硕士研究生。研究方向:三维重建。E-mail:282512271@163.com

Realization of 3D Real Terrian Based on OpenGL

LIAO Honggang,LIU Rong   

  1. (School of Electronic Engineering and Automation,Guilin University of Electronic Science and Technology,Guilin 541004,China)
  • Online:2013-09-15 Published:2013-09-25

摘要:

介绍了OpenGL基本概念和以MFC为平台的OpenGL编程方法。在MFC与OpenGL相结合的开发环境下,实现了三维真实感地形模拟及人机交互式动态显示地形的过程。通过实例验证了方法的可行性。

关键词: MFC, OpenGL, DEM, 纹理映射

Abstract:

The basic concepts of OpenGL and the OpenGL programming on the MFC platform are introduced.The combination of MFC with OpenGL can achieve a realistic three-dimensional terrain simulation and human-machine interactive for dynamic terrain visualization.The feasibility of the method is verified by an example.

Key words: MFC;OpenGL;triangulated irregular network;texture mapping

中图分类号: 

  • TP391.41